Title: Metal Gear Solid Ground Zeroes
Developed by: Kojima Productions & KonamiReleased: 2014
10 years after the release of Snake Eater, we once again
delve into the world of Big Boss in a main platform release.
Even before the release of Ground Zeroes, it had been
riddled with complaints on how it is a demo due to its short story length. The
released was later plagued by people claiming they had completed it within 6
minutes speed running. The following are my suggestions for these people:
1.
Learn to read for when it says 10% complete
after you have “Completed” the game;
2.
Jump off the bandwagon because you obviously
didn’t play or understand the other games, Tanker mission in Sons of Liberty or
the Virtuous mission in Snake Eater?
3.
You’re an idiot, stop being an idiot.
Besides playing Big Boss again, the game feels like an
entirely different franchise. The burned-in system of the window item and
weapon selections have gone; the enemy no longer have cone vision and the codec
screen is now a button, like a radio!
Snake’s movements are incredible in this reimagining of the
series. Stance transitions are seamless and aiming or moving while prone
doesn’t seem like you’ve a turn table on your belly. Sticking to a wall is now
semi-automatic and can cause issues close to corners or if you wish to travel
along the wall in a different direction than at first: It feels like Assassin
Creed Liberations’ but with less glue. Who could also forget … Where is the
roll and the cardboard box‽
From SOTP, it is hard to believe
that future cutscenes in the Metal Gear Saga could get any better, way to prove
us wrong again, Kojima!
Though sporting a short story,
theres much fun testing the dynamic AI and taking different routes through the
game. The other missions are okay and even feature saving a certain character …
*Spoiler* Hideo Kojima. .
7.1
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