God of war 3 is a Mythical, fixed camera, third person
action adventure game released exclusively for the Playstation 3 in 2010.
Continuing from God of War 2, we are introduced into the
game via a stunning cinematic, involving mythical Gods intercepting the
ascending our character, Kratos, and Gaia with other ‘Titans’. When I say
stunning visuals, I mean stunning. Moving rock people, Water-horse-crabs; this
game is crazy.
On the instance we gain control of Kratos, a God with magic
powers, for the first time, we are greeted by a hoard of enemy skeletons
surrounding us with no idea of the controls. This is until we are further
greeted by the same feature from Dragon’s Dogma: a more concise list form of
attack controls. Upon finishing this short spout of a battle, an even shorter
cinematic sets the next round where we find the forgiving AI soldiers stand by,
in a crowd, waiting for us to button-bash to lift a tree for further route
access. With carrying on, our world, which happens to be a rock person at this
moment, gets turned upside down as we monkey climb the terrain to battling an
incredible spectacle: A horse-crab.
It’ is worth noting that the game at this point is a series
of boss battles which were designed by a god themselves. The battles do consist
of a few quick time event (QTEs) but these often serve as epic finishers and
avoid interrupting actual play. It’s a shame the recently developed Ryse didn’t
carry the same flame.
I am willing to score this game, on my own scale, at an 8.5. Though this form isn't my forte,
It’s hard to deny that God of War 3 was bound to show the prime of the PS3
system. The Innovative interface and great visual design is worthy of more than
a tech-demo for consumers late to the platform.
No comments:
Post a Comment