Sunday, 5 January 2014

God of War 3

God of war 3 is a Mythical, fixed camera, third person action adventure game released exclusively for the Playstation 3 in 2010.

Continuing from God of War 2, we are introduced into the game via a stunning cinematic, involving mythical Gods intercepting the ascending our character, Kratos, and Gaia with other ‘Titans’. When I say stunning visuals, I mean stunning. Moving rock people, Water-horse-crabs; this game is crazy.

On the instance we gain control of Kratos, a God with magic powers, for the first time, we are greeted by a hoard of enemy skeletons surrounding us with no idea of the controls. This is until we are further greeted by the same feature from Dragon’s Dogma: a more concise list form of attack controls. Upon finishing this short spout of a battle, an even shorter cinematic sets the next round where we find the forgiving AI soldiers stand by, in a crowd, waiting for us to button-bash to lift a tree for further route access. With carrying on, our world, which happens to be a rock person at this moment, gets turned upside down as we monkey climb the terrain to battling an incredible spectacle: A horse-crab.

It’ is worth noting that the game at this point is a series of boss battles which were designed by a god themselves. The battles do consist of a few quick time event (QTEs) but these often serve as epic finishers and avoid interrupting actual play. It’s a shame the recently developed Ryse didn’t carry the same flame.


I am willing to score this game, on my own scale, at an 8.5. Though this form isn't my forte, It’s hard to deny that God of War 3 was bound to show the prime of the PS3 system. The Innovative interface and great visual design is worthy of more than a tech-demo for consumers late to the platform.

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