Since 1987, Warhammer Forty Thousand models have adjured to
fill table tops of battle thanks to Rick Priestly and The Games Workshop. In
2011, this dice fantasy was turned into a controller journey of battles and
mass-slaughter, gun ‘n’ run, fun. Developed by Relic Entertainment and
published by deceased THQ, this 3rd person shooter implores you to
rampage amongst Orks and other non-human targets – smashing their skulls to
replenish health.
Space Marines is all about the fun factor – so much that you
can even forget about the story line. There is very little strategy to the
game, other than grabbing a nearby enemy and stomping on them to replenish
health. This health replenish system keeps the flow steady and doesn’t require
you to hide around a corner for 2 minutes or tip-toe around the map until you
find a pick-up – a mechanic which can kill the fun out of most games. At long
range you have a barrage of fire-power with very little hiccup. Getting up
close and personal is just as fluid as you grab, stab and finish enemies like a
Soul Calibur tribute. However, after a while this does all become routine and I
feel the game loses its edge … and then the jump jets appear. Only for little
moments, but the jumps jets really open up the map, giving the player to the
ability to smash players into the floor in a way Crysis 2 wouldn’t.
The graphics are good, not fantastic, but good. I would have
liked to see a few less flat textures but the game is desirable considering it
runs on the Xbox 360. The only things the game was missing was a few paint runs
or over-spray on the characters to give that authentic Warhammer look. The
sound, I found, was sufficient, though the characters sounded like heavy cigar
smokers – perhaps it’s just a side-effect of gene modification.
The levels of the game did annoy me in the title. I found
the maps rich of layers and detail, except all the nice details were on a plain
different to our own. While enemies were firing down at us from vistas of
surrounding sections, we were stranded on the lower levels as if playing Space
Invaders. This was rectified by the jump jets, hence opening the map up, but
still the majority of the travel was bland and served no purpose except to
deliver the feeling of progression.
All-in-all, a very fun game to escape to and a game which
actually tries to just be a game instead of an interactive movie.
7.1/10
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