Dragon's dogma is an action role playing game released in
2012, developed and published by Capcom for the Xbox 360 and PS3. The game is
set in a fantasy world of dragons and other mystical beings who either help or
hinder you slashing through quests.
The visuals are realistic with a hint of magic, as weapons
glow and streams of power bounce around the immediate surroundings. The version
we had was from the Xbox, showing signs of drained, pastel colours in some day
or brightly lit scenarios. The models and physics of such are amazing;
especially of the mystical beasts: The first beast being a Lion, Goat and Snake
combined comes to mind.
Game play is an individual experience as you can create your
own class of character with any appearance you desire, much like the pawns. You
have: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage,
Sorcerer and Magic Archer to choose from, each with their own weapons and
powers. Pawns are your helpers within the game from which you modify, much like
your own character, from an astounding array of choices: From body type, hair
and tattoos to their characteristics on how they react to certain events. These
characters you can call for using preset interaction orders: for example, "Come",
"Go" and "Help". Combat is fluid as there is no waiting
between animations: attack moves are combined with animations flowing in to
each other.. Boss battles are revolutionized from the normal 'dodge and attack'
cliché as now you can climb or grapple enemies to deliver devastating strategic
blows.
Replay ability is present due to the random spawning of
enemies, couple this with all the different character types you can play as or
have helping you: Many reruns are possible, if you can survive past the bore of
repetitive cut-scenes.
During my first impression I found that the game expected
you to know how to play, throwing me in to a battle. However, this was a nice,
fresh approach apposed to sitting still for 10 minutes as the game ran through
each and every control asking me to repeat. To help was a layout of controls on
the HUD, making memorizing them semantic as I kinesthetic-ally learned them.
Once the tutorial level was over, and I
finished creating the character I'd play as for the rest of the game, I
was bombarded by cut scenes, shortly followed by a short burst of game play and
then another few cut scenes; this was the order of the rest of the amount I
played until the introduction of pawns and another boss Battle: A giant
Cyclops. With the Cyclops a few attacks were made until its back was turned,
followed by climbing his back and defeating it with a few hits to its eyes;
this concluded the game play time.
Personally I am not in to mystical quest games, whether
point and click or action but this game seemed well made, compelling and
innovative enough for perhaps a few more hours of play. I give this game:
7.5/10
No comments:
Post a Comment