Quake 3, from id software, is a first-person shooter
dedicated to multiplayer action. If you are unfamiliar with this concept, try
to imagine Unreal Tournament without vehicles with the same story as
Battlefield 2142; where the only single player mode available exchanges your
friends for AI.
It is difficult to review a multiplayer game made so
beautifully simple, from 1999. The only way to review this game would be to use
a comparison with recent first-person shooters.
First of all, which happens to be my bug bear for most
games: Unlocks. The more you play recent games the more accustomed you become
to them. Not only this but learning the maps gives you knowledge as an
advantage. Given these natural advantages of experience, making game mechanics which
offer more would certainly break the game for people new/ late joining. This
mechanic is known as unlocks, and is something used massively in today’s games
to keep the players engrossed and obsessed with progression; we’ve all played a
game counting down the XP or credits until unlocking a weapon or feature we
would love to get our hands on. Quake 3 doesn’t have this, your game
progression is skill, based on ability. Quake 3 is extremely fair; making
ranters, much like myself, laugh each time they get “owned” rather than swear
the complicated server ballistic simulation is as flawed as America’s Army 3’s or
that a currently unobtainable weapon is Over Powered.
With playing this game over a decade after its release,
mentioning the graphics in a review would be bad taste. However, I was shocked
to find that I could still see enemies across the room without them appearing
to merge into the surroundings like Ayrton Senna around an apex at Monaco,
unlike my recent experience with Goldeneye on the N64. Quake 3 is still fully
playable without having to sign a new contract with Vision Express, which is
great considering the game will fit onto a standard flash drive and will run on
pretty much anything.
No unlocks, no noticeable progress and little amount of
mechanics: Why play it?
Personally, I would not play this at home. The closest I
have been is Unreal Tournament 2004, in a private server against bots, with
friends. However, it has been years since I have had so much fun with a
first-person shooter playing this in a LAN game. The bare mechanics, no
customization beside general appearance, level playing field and no Odd Job
makes this game a very fun, easy to play, party game. The best nights are the
unplanned nights and these parties beat Mario World, hands down.
Personal use - 3.1 (dated and lack of features)
LAN games - 7.6 (great fun but would get boring quickly)